Creativity calls for setting up experiments to test possible solutions to a present difficulty. Here ’adam is seen to be alone (lonely, as a projection of G*D?) and a series of beasts and fowl are brought forth to see if they will care for the result of being alone. This is a similar but different track than Creation 1.0—loneliness from being cast adrift in a cosmic whirlpool of endless possibility—or—condensing whirling possibility into specifics such as water, earth, plants, and animals—or—loneliness within a too limited job-description to till and watch a statically perfect Eden.
Here, from the same soil, more is fashioned. This more, as always, misses the empty spot resulting from distinguishing this from that—always seeing that which is not me exactly where we desire to be most reflected. To this extent, G*D and an image of G*D both make initial errors in first experiments capable only of narrowing the questions-at-hand to fit the current context. A still more general theory will have to await a further defining of current conditions.
As a creator awaits their creation’s secondary responses of identifying/naming its surroundings and continually finding a play toy, not a partner, it becomes apparent that bringing more forth from the same soil is no better than attempting to change the basic results of any system by repeating its processes. A quanta jump is needed. And, likely, subsequent leaps.
To move beyond aloneness takes more than denotations and literalism. There is not a way to move beyond this existential reality than to look within at the foundation for such loneliness and recast all that is encountered as a beloved other that does not complete or finish a storyline, but stimulate a gratitude needed to begin a larger quest than escape from current limits.